Ver 0.1.0
Thank you for following my game progress. During this version the following are the things I worked on.
Stable 1.
Exp 0.1
Game - Ver 0.1.0
**Menus**
- Menu (in progress)
- Escape = Pause
- Pickup/Open =Click E
- Help (bugs)
- Pause
- Resume
- Quit
**Enemies**
- Baddie Knockback 5 steps
- 3 Enemies
- Skeleton
- Bat
- Bat Acid
- Skeletons attached to individual paths
- Skeleton paths created
- 2 Enemies Set to follow player when player approaches.
- 2 Enemies types set to launch acid at player
- Baddies no HP, 1 hit = kill
- Baddies - 1 hit on player = 1 heart removed
**Player Enhancements**
- 4 hearts for player
- Attack in 4 directions
- Hearts can be picked up, but max is 4. Not increasing beyond.
- 3 currencies, (coins, blue gem, burgundy gem)
- 10 coins = 1 blue gem
- 10 blue gem = 1 burgundy gem
- 10 burgundy gem = (not set yet)
- currently potions are used on pick up.
- Potion - Speed - last 5 seconds (not immune to damage)
- Potion - Invincibility - last 5 seconds (also destroys enemies you touch)
- A bubble shield (passive, can't attack or be attacked)
- Shield energy level lows when in use, goes back up when not in use.
**Locked Items**
- Treasure Chest
- Locked Treasure Chest, (shows a key above chest, goes away when key is picked up, click E on chest to open)
- Key objects place able
- Lever objects place able
- Gates that are locked (there is a level that opens it)
- Clicking E on a Item (chest/lever) Will open (unless locked)
Get Pixel Warrior (Alpha Release)
Pixel Warrior (Alpha Release)
Reclaim the Castle
Status | In development |
Author | EightBitsaByte |
Genre | Adventure |
Tags | 2D, Fantasy, Singleplayer |
Languages | English |
More posts
- Ver 0.1.6 (Alpha Demo Release)60 days ago
- Update79 days ago
- Ver 0.1.5 - updateAug 13, 2024
- Ver 0.1.5Jul 11, 2024
- New Visual Assets and LevelJun 13, 2024
- Ver 0.1.4.4 Alpha Gameplay Demo OUTJun 03, 2024
- Ver 0.1.4 Alpha PhaseMay 29, 2024
- 0.1.4 DemoMay 28, 2024
- Ver 0.1.4Apr 26, 2024
- Ver 0.1.3Apr 26, 2024