Ver 0.1.0


Thank you for following my game progress. During this version the following are the things I worked on. 

Stable 1.

Exp 0.1

Game - Ver 0.1.0

**Menus**

- Menu (in progress)

- Escape = Pause

- Pickup/Open =Click E

- Help (bugs)

- Pause

- Resume

- Quit

**Enemies**

- Baddie Knockback 5 steps

- 3 Enemies

- Skeleton

- Bat

- Bat Acid

- Skeletons attached to individual paths

- Skeleton paths created

- 2 Enemies Set to follow player when player approaches.

- 2 Enemies types set to launch acid at player

- Baddies no HP, 1 hit = kill

- Baddies - 1 hit on player = 1 heart removed

**Player Enhancements**

- 4 hearts for player

- Attack in 4 directions

- Hearts can be picked up, but max is 4. Not increasing beyond. 

- 3 currencies, (coins, blue gem, burgundy gem)

- 10 coins = 1 blue gem

- 10 blue gem = 1 burgundy gem

- 10 burgundy gem = (not set yet)

- currently potions are used on pick up. 

- Potion - Speed - last 5 seconds (not immune to damage)

- Potion - Invincibility - last 5 seconds (also destroys enemies you touch)

- A bubble shield (passive, can't attack or be attacked)

- Shield energy level lows when in use, goes back up when not in use. 

**Locked Items**

- Treasure Chest

- Locked Treasure Chest, (shows a key above chest, goes away when key is picked up, click E on chest to open)

- Key objects place able

- Lever objects place able

- Gates that are locked (there is a level that opens it)

- Clicking E on a Item (chest/lever) Will open (unless locked)

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