Update - Ver 0.1.7.4 Alpha release
Hi to all my favorite Digital Bits out there.
EightBits here with an update.
Game - Ver A.0.1.7.4
This will be the last full release, moving into final Alpha phase the next few releases will be centered around certain levels rooms for testing.
Before moving into the Beta phases
This is for testing, all feedback is welcome and encouraged.
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**GAME**
- level completion speed run
- Traps (floor fire, wall fire, floor spikes)
- Fix depth layer on visual assets on tower 2 (top rooms)
- * Light sources on Tower 1 not working properly
- Run Time Counter Fixed no longer showing overlap of double time.
**Menus**
- N/A
**Sprites**
- trap effect created
- spider web visual enhancement
- door on tower 1 needs fixed
**Enemies**
- New Enemy in game
- Partial visual animations done for Mini Boss
Mini Bosses
- Yellow - follow with a bite attack
- Purple - follows player with projectile attack
- Red - Follow player has ranged attack and Melee attack
- Orange - Follows player, ranged attack. (Missing HP)
- Bite attack (visual) applied to the spiders
**Player Enhancements**
- Step Event2 for object obj_energy_shield: repaired
**Level**
- Traps added
- Traps need to add damage to collision with player
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Pixel Warrior - Final
Reclaim the Castle
Status | In development |
Author | EightBitsaByte |
Genre | Adventure |
Tags | 2D, eightbitsabyte, Fantasy, pixelwarrior, Singleplayer |
Languages | English |
More posts
- Pixel Warrior v1.0 is Here! (Finished Title)47 days ago
- Quick Fix - vB-0.1.2b58 days ago
- Update - BETA - Demo - vB.0.1.2 now out!59 days ago
- Beta - Demo #2 vB.0.1.166 days ago
- BETA DEMO IS HERE!72 days ago
- Update on a0.1.7.582 days ago
- Updated Alpha Ver a.0.1.7.3Jan 11, 2025
- Ver A0.1.7.2Dec 15, 2024
- Ver A.0.1.7.1 Updated (Bug fixes)Nov 28, 2024
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