Update - Ver 0.1.7.4 Alpha release
Hi to all my favorite Digital Bits out there.
EightBits here with an update.
Game - Ver A.0.1.7.4
This will be the last full release, moving into final Alpha phase the next few releases will be centered around certain levels rooms for testing.
Before moving into the Beta phases
This is for testing, all feedback is welcome and encouraged.
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**GAME**
- level completion speed run
- Traps (floor fire, wall fire, floor spikes)
- Fix depth layer on visual assets on tower 2 (top rooms)
- * Light sources on Tower 1 not working properly
- Run Time Counter Fixed no longer showing overlap of double time.
**Menus**
- N/A
**Sprites**
- trap effect created
- spider web visual enhancement
- door on tower 1 needs fixed
**Enemies**
- New Enemy in game
- Partial visual animations done for Mini Boss
Mini Bosses
- Yellow - follow with a bite attack
- Purple - follows player with projectile attack
- Red - Follow player has ranged attack and Melee attack
- Orange - Follows player, ranged attack. (Missing HP)
- Bite attack (visual) applied to the spiders
**Player Enhancements**
- Step Event2 for object obj_energy_shield: repaired
**Level**
- Traps added
- Traps need to add damage to collision with player
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Come chat and join in on my Game Development Journey.
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Get Pixel Warrior (Alpha Release a0.1.7.4)
Pixel Warrior (Alpha Release a0.1.7.4)
Reclaim the Castle
Status | In development |
Author | EightBitsaByte |
Genre | Adventure |
Tags | 2D, eightbitsabyte, Fantasy, pixelwarrior, Singleplayer |
Languages | English |
More posts
- Updated Alpha Ver a.0.1.7.353 days ago
- Ver A0.1.7.280 days ago
- Ver A.0.1.7.1 Updated (Bug fixes)97 days ago
- New Alpha Release Ver A0.1.798 days ago
- Ver 0.1.6 (Alpha Demo Release)Sep 24, 2024
- UpdateSep 04, 2024
- Ver 0.1.5 - updateAug 13, 2024
- Ver 0.1.5Jul 11, 2024
- New Visual Assets and LevelJun 13, 2024
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